![]() One of the most popular engines to have been licensed, it forms the basis for such luminaries as Return to Castle Wolfenstein and Jedi Knight II impressive children indeed. Indeed, by the time I had actually got around to inserting the CD into my drive and clicking the relevant buttons, I had already played through - and loved - some of its descendants. It was probably a bad idea to come to Quake III Arena so late. ![]() If you're a single-player fan like me, stay away from it. I'm also personally against the concept of a multiplayer oriented game (including Unreal Tournament), especially because although working on the fastest reasonably acheivable internet connection in Israel (single-channel ISDN), I still get a 450-500ms ping rate, which makes gaming practically impossible, and I don't have LAN-parties on a regular basis.Ī great game which emphasizes multiplayer gaming. The music simply sucks (too heavy on the bass and too lenient on the quality). The 3D engine is very slow on relatively modest hardware: last year's near-best computer (my P2-350 with Riva TNT and 128mb memory) is this year's sludge, and I can get more than 30 frames per second in 640x480, 32 bit colour (23ish if I turn A3D on). The sound effects are excellent (the music isn't all that good though) and the A3D implementation is awesome.Īlso noteworthy are the support for hardware transform and lighting (a la GeForce 256) and support for Symetrical Multiprocessing (SMP), which gives an incredible speed bost on dual-processor sysmtems.ĪI is way too difficult in the higher levels (read: hardcore, or even worse, nightmare) and simply does not miss with the railgun, which is rather annoying. The level design is amazing, my personal favorite being The Longest Yard, and the levels are fairly large and allow a great deal of gameplay. The bots in Quake III behave reasonably well and human-like (although are simply too difficult in high levels) and the only single player experience available in this game is quite satisfying. The AI is one of the best I've encountered yet, unlike the veritable stupidity of the bots in Unreal. The 3D engine is great in complexity and generally beautiful. I disagree with people saying that it's the best as I find Unreal more appealing (haven't played Tournament yet), but the eye-candy is definitely amazing. This game has one of the best 3D engines to date. Games with officially released source code.Games with downloadable official map/level editors.Game feature: In-game screenshot capture.3D Engine: id Tech 3 (Quake III: Arena).雷神之锤III:竞技场 - Simplified Chinese spelling The only difference between Quake III: Arena and the limited Elite Edition is the tin box packaging. As with Quake II, the vanilla version of the game was eventually heavily tweaked by the players' community with all-new tournament features (including voting, referees, banning, netcode updates), as it was used in professional Pro Gaming tournaments for almost ten years. The single-player part only serves as a diversion for the online multiplayer options, with modes such as duel, team deathmatch (TDM), capture the flag (CTF), and more. Not everything was kept - the double-jumping from the previous titles was removed for instance, but replaced with new tricks. The game offers more speed than Quake 2, but it is not as fast as the original Quake. Advanced players use techniques such as rocket jumping, strafing, and circle jumping to quickly get around areas. As with the other Quake games, it is known for its freedom in movement. The different arenas are also filled with health bubbles, complete sets of armour and armour shards, the well-known Quad Damage power-up, ammunition, and specials such as Mega Health, Haste, Invisibility, a powerful Battlesuit, and more. Each weapon has specific advantages, ranging from the amount of damage to reloading times and the ability to hit-scan opponents. The player's arsenal consists of new and familiar, but redesigned weapons, including a gauntlet (melee attacks) and a machine gun as the spawn weapons, a shotgun, plasma gun, lightning gun, rocket launcher, railgun, and BFG. Compared to the previous titles, the colours and general design of the game are much brighter and it shakes off the dominant shades of brown and grey the previous titles in the series were known for. The offline part takes the player through a number of one-on-one and team-based challenges against AI-controlled opponents, slowly ranking upwards in difficulty, as the character of the player's choosing. The third game in the Quake series is a departure from the previous games, focusing exclusively on multiplayer arena fighting with no story-driven singleplayer part - directly competing with Epic Games that did the same with the contemporary Unreal Tournament.
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